RAID 2024

Event Rules

  1. Over 18s only. However, exceptions can be made for responsible individuals.
    (Players 16+ with parent or guardian present on site are allowed, anyone under 18 must wear hard face protection, not just a balaclava or cloth snood)

  2. No Alcohol or intoxicating substances will be consumed or used on site. If a player is found drinking, using or in possession of alcohol or other intoxicating substances they will be immediately ejected from the event.

  3. First Aid Equipment is available on site – please keep personal medical equipment on your person at all times.

  4. Keep Hydrated

  5. Toilets are located in / near the airsoft safe zone - One of the toilets is set aside for females and DS.
    Toilets are to be considered out of play, do not tamper with toilets, do not capture/ harass people going to and from toilets. All Players are advised to bring their own toilet roll, nevertheless stealing toilet roll from the toilets or other players will not be tolerated.

  6. A skip is present for your use - NO WASTE / RUBBISH IS TO B LEFT IN THE GAME PLAY AREA

  7. Players are warned that in games they may be subject to occasional loud noise and smoke (hearing protection is recommended)

  8. Players should not climb on structures above waist level. If you do so, it is at your own risk – you have been warned.

  9. Prior to exiting the game area, your weapons must be made safe (Magazines removed and chambers cleared in a safe direction)

  10. Do not wedge/ barricade doors. Additionally do not kick open / forcibly enter doors as this can cause injury to anyone the other side.

  11. Areas of this site are uneven and may be wet. Please be careful when moving about, suitable footwear should be worn.

  12. Do not shoot over or through boundaries / fences.

  13. There is to be no blind firing.  ie.Players should be able to see where their BBs are going at all times.

  14. Any gaps less than the width of a A4 piece of paper should be regarded as sealed and there should be no Shooting through the gap.

  15. Players should take care not to cause damage to the site/  buildings/ structures etc

  16. Do not investigate, touch, move or interfere with another players personal belongings unless you have been given permission to do so by the owner

  17. The order ‘cease fire’ is to be used for emergencies only. If players hear ‘cease fire’ they should pass the shout on, make their weapon safe and place it on the floor/ground. They should not move but wait for a DS to shout, ‘game on’.
    There is a chance of members of the public accessing the site from nearby bridleways even though there are signs out. If you see an obvious member of the public please call cease fire and contact a DS to intervene.

  18. Defiant Events Ltd will not tolerate abusive behaviour.  We will not hesitate to remove players from the game or ban them from the site if they are involved in verbal or physical abuse to other players or staff.

  19. Vehicles and possessions left on-site at a Defiant Event are done so at the owner’s own risk. The areas in use for vehicle parking may be used for access, but gameplay (firing guns) must cease in and around that area. 

  20. The site is to be considered wild and or derelict. Sufficient care and attention should be demonstrated by all attending in order to maintain safety

SITE SPECIFIC RULES AND CONSIDERATIONS

  1. There are basements and access tunnels for some of the buildings.
    The vertical access shafts are out of play and have been covered with traffic cones.
    Players are not to climb up / down the ladders on the shafts. The covers and cones over the vertical access hole (manhole) must not be uncovered/ moved. The manhole must not be shot or have grenades posted into / from.

  2. The site is derelict and contains broken glass and other sharp objects as well as rubbish/ waste and the area is extremely uneven under foot as well as having ledges, trip hazards and sudden drops. Care must be taken at all times, especially when dark.

  3. Do not access the roofs of any building

  4. All windows and doorways may be used to shoot into / out from.

  5. You may access buildings via windows, but be aware of broken glass that might still be in the frames.

  6. No waste / rubbish is to be discarded in the game play area. there is a skip near the airsoft safezone building.

  7. No Pyro devices, including blank fire grenades are permitted for use in the Sleep / HQ buildings.

  8. Each Sleep HQ Building has a COMMAND ROOM within it. This is marked on the doors/ entrance ways.
    You must not enter the Enemy Command Room, this is so that objectives and timings can be shared with teams. Additionally you cannot fight from your own command room.

WEAPON RESTRICTIONS AND ENERGY LEVELS

  1. All weapons on site must fall within the energy limits defined below.
     Event Energy Limits are as follows:

o AEG = 1.14J - No minimum engagement distance

o DMR = 1.88J (30m minimum engagement distance) and must be mechanically fixed to Semi only.

o Bolt Action Rifle = 2.32J (30m minimum engagement distance. Outside use only) 

  1. Midcap or Lowcap Mags Only (150 rounds max per magazine) 

  2. Semi Auto only for Rifles/ SMG/ Shotgun/Pistol,

  3. MG/ LMG or Support weapons must weigh greater than 4.5kg, no plastic body LMGs or M4s fitted with box mags etc, No chopped stoners or chopped RPKs.
    Full Auto fire must not be used inside buildings (room to room) but can be used in Auto when firing into and from windows or doorways.
    Max of 1x LMG per Section / Squad. All LMGs have a max Rate of Fire / ROF of 25 RPS. There is no MED for auto fire from support weapons but sensible consideration for others should be demonstrated.

  4. DMRs / Sniper Rifles are not to be used indoors (room to room) but can be used to shoot into and out of windows while adhering to the MED. Only one DMR or Bolt Action Rifle with a power above 1.14j is allowed per section. Furthermore only recognised DMR platforms are permitted (Mk12, SCAR17, SR25, or a purpose built SPR) A carbine length rifle or SMG is not permitted as a DMR, if you have any doubt please ask.

  5. All Weapons used must be defined as RIFs (Realistic Imitation Firearms), they should be replicas of issued service weapons or weapons which are possible to be found within the specific conflict situation. RIFs must not be two tone, fantasy/ sci-fi inspired or utilise magazines which were not designed for the original weapon, such as M4 adapters on pistols.

  6. Defiant Events does not advocate a “Bang” rule. However if situations dictates and you have the opportunity to offer another player a chance to accept that they are dead without you needing to shoot them, this is considered exemplary conduct.

  7. LARP Safe melee style weapons are permitted for use. (see hit rules)

BLANK FIRE WEAPONS

BLANK FIRE WEAPON ARE NOT PERMITTED FOR THIS PARTICULAR EVENT

PYRO RULES

ALLOWED PYRO

Ball Grenade

Thermobaric

Multibang

•Any commercially available TLSFX / FBS or Enola Gaye products and TAG products showing 110db or less at 5m

•BFG and reusable pyro - 9mm and 209 primer, GR20 with blue charges (No 12 gauge blank or GR20 red charges)

BANNED PYRO

•Crow Scarers

•Fireworks

•Homemade or modified pyro

•Anything over Mk5

•Paint/ powder grenades

•Stun grenades

•203 airsoft innovations devices

•30Mike

  1. There are pyro limitations on this site, in terms of times. No noisy Pyro between 9pm and 9am
    You are however able to use flash grenades at all times, which have a low audio output.

  2. Nothing louder than Mk5 / 9mm/ 209 primer blank or tag products to be used

  3. All players are adviced to wear hearing protection at all times

  4. Grenades kill within 5m, unless the target is behind hard cover.

  5. Pyro projectiles, must not be aimed at live targets (they are for area affect)

  6. Trip wire and remote det style devices maybe used (Nothing louder than mk5, 9mm or 209 primer). The blank or explosive device must not be set greater than 1ft or 30cm off the ground.

  7. When throwing hot burning pyro please be cautious of where you are throwing it. Do not aim hot burning pyro towards people's kit or sleep equipment.

  8. If Pyrotechnics cause fires then please attempt to put the fire out if safe to do so.
    Call cease fire if necessary. If the fire becomes uncontrollable the fire assembly point is at the car park.

  9. If pyrotechnics cause an unacceptable fire risk, due to the dry environment, their usage may become restricted.

  10. heavy cased pyro such as BFGs must not be thrown above the level of your waist and must not be used up or down stairs or from / into windows.

  11. Mortar Tubes or devices for firing mortar style pyrotechnic projectiles must be fired at an angle between 45 and 90 degrees with the base plate in firm contact with the ground. No more than mortar per section and a maximum of 12 rounds can be carried by the section at any time. Mortar rounds must not be aimed into windows or doorways. Blackgate or shoulder fired style launchers are not allowed.

  12. 40mm TAG launching pyrotechnics must be fired between 45 and 90 degrees. No more than one 40mm launcher per section at any time. 40mm tag rounds must not be aimed into windows or doorways.

  13. M203 shower / moscart style shells are not allowed.

HIT RULES

FIRST SHOT

  1. If shot, shout HIT - You may opt to die in a theatrical manner and lay on the floor.

  2. Remain in that position, if safe to do so. Only move if you are blocking or taking fire.

  3. Call for Medic…Eg. OpFor Medic / Task Force Medic

  4. If a medic / teammate does not arrive within 5 mins you must bleed out and go to spawn

MEDIC ARRIVES

  1. When the medic / teammate arrives, you must hand them your tourniquet or bandage and they will apply it to your upper arm.

  2. You are then back in.

SECOND SHOT

  1. Shout HIT - You may opt to die in a theatrical manner and lay on the floor.

  2. Remain in that position, if safe to do so. Only move if you are blocking or taking fire.

  3. WAIT IN THAT POSITION FOR 5 MINUTES BEFORE RETURNING TO SPAWN.

  • When returning to spawn, remove your tourniquet or bandage and put it back in your kit.

  • If shot inside a building or enclosed structure, you must move the shot player to an outside position/ outside Doorway before medic’ing.

  • If you cannot be medic’d within 5 minutes, you are to bleed out and go directly to your Spawn point.

  • There is no medic for a pyro kill. If a percussive or flash pyro device detonates within 5m of you, and you have no solid cover between you and the detonation you are dead. Call HIT, wait out your 5 MIN bleed period and then go to your spawn point.

  • There is No Medic for a Melee kill. If somebody has managed to get that close to you to kill you with a LARP safe weapon, take the hit and begin your 5 min bleed out, but DO NOT SHOUT HIT. Enable the enemy player to go about their stealthy antics.

RESPAWN POINTS

This will be directed during the brief, prior to the event.

UNIFORM RULES

  1. Please see the corresponding ticket page for each team

GHILLIE / CONCEALMENT SYSTEMS

Snipers may wear ghillie / concealment systems, but legs must not be concealed and must show the relevant team camo. 

WET / WARM WEATHER CLOTHING 

If you need to wear additional warm / dry kit, please make sure they follow the uniform rules before you leave the Harbour Area / camp / FOB etc.

PRISONERS AND CAPTURE RULES

Capturing Prisoners / players is not permitted at this event

DRONES AND DRONE USAGE

Player owned drones are not permitted at this event

VEHICLES

In Game vehicles will not be used at this event


HOW TO GET THE MOST OUT OF THE EVENT

  1. Keep to tasking, where possible.

  2. Listen to the instructions you are given by the DS

  3. Keep other peoples enjoyment, and the event overall, in mind before you carry out an action.

  4. If you find yourself or your team in need of some taskings, please reach out to your command.

  5. If you are not sure what is happening, please ask your command.

  6. If you have an issues, or need help, please reach out to your DS. Bitching about the event online doesn’t help us now.

  7. You will get out, what you put into this event.

Defiant Events Reserves the right to update amend or add to these rules at anytime.