BAUK - Specific Event Rules

  1. Attendees are not able to leave the venue until after Endex, once their teams accommodation buildings have been cleaned and checked by DS

  2. All waste and rubbish must be taken home by players

  3. No Barbecues

  4. Cooking to be done outside or in designated areas

  5. Toilets are located throughout the site

  6. Do not wedge/ barricade doors. Additionally do not kick open / forcibly enter doors as this can cause injury to anyone the other side

  7. Areas of this site are uneven and may be wet. Please be careful when moving about, suitable footwear should be worn

  8. Do not shoot over or through boundaries / fences

  9. Players should take care not to cause damage to the site/  buildings/ structures etc

  10. Do not investigate, touch, move or interfere with another players personal belongings unless you have been given permission to do so by the owner’

  11. Sufficient care and attention should be demonstrated by all attending in order to maintain safety

  12. Any Military debris must not be moved or interacted with.

  13. Out of bounds areas will be marked and / or explained
    These include: Trench System, Basements, Underground Tunnel Complex, Range Office Area

  14. The venue is extremely uneven under foot as well as having ledges, trip hazards and sudden drops. Care must be taken at all times, especially when dark

  15. Do not access the roofs or loft spaces of any building

  16. No fighting is to take place inside the grey buildings, however you can fight around them

  17. Doors and Windows may be opened and closed and even locked when occupied as long as one ground floor access door remains available for use. However if using windows or doors as firing positions they must be fully opened before engaging.


ROLEPLAY

This event is an Immersive Roleplay Airsoft Simulation.
This means that a large feature of the event involves interactions between players / characters within their defined role.
Not all civilians are armed insurgents and players won't  just be able to grab a gun and start a conflict.
Although this is definitely an airsoft event, and you will at some point be shooting at one another. The build up is often slow and uses these periods to encourage those roleplay interactions.

Players, especially those on the Civilian / Insurgent side, can add  so much to an event experience by adopting a role, setting up a business/ character during the event to add to the story line.
Doing this can help gain intelligence, or build a report with the opposition.
RUSFOR are also expected to conduct themselves in a fitting manner and approach “members of the public” in a way that represents the unit that they are emulating.


Scale of Escalation for Civ / Insurgents

To ensure the event does not disintegrate into an all out war prematurely, we will utilising the following control classifications.
The categories are Green Amber and Red.
Corresponding coloured cards will be issued to players so they know at what level they can act.

Green = Everyday Civilian / No Threat and Compliant

  • Civilians can still carry out Insurgent Aligned Activities such as Recce, Distraction or Lookout, but nothing armed or direct in terms of conflict.

  • If stopped or confronted by the RUSFOR, Civilians must completely comply with their requests and pose no threat. This might include providing information such as your name and game address (the building you're accommodated in for the event). Any further information you provide is up to you as a roleplayer.

  • Civilians must not carry or use any form of weapon (Including Pyro)

  • Civilians will generally go around your daily business as a normal Civilian, which is why we recommend that you give yourself a character job or purpose and bring some supporting props to assist with that and the immersive nature of the event.
    Here Are Some Basic Ideas

    • Construction / Roadwork etc
      (Using tools, Hi Viz yellow vests, hard hats, cones / barriers and traffic management etc)

    • Postal Worker
      (With some form of uniform and bag of letters etc - this role could also be used to pass intel)

    • Delivery Driver
      (With vehicle and boxes / packages - this role could also be used to deliver assets)

    • Taxi Driver
      (With Vehicle and signage - this role could be used to drop / extract teams fulfilling tasks)

    • Shop Owner
      (Convert your accommodation building into a basic grocery store with some crates and grocery packaging)

Amber = Lightly armed and Resistant to Authority / Mid Level Threat 

  • Can carry out Insurgent Aligned activities, however your armed capabilities will be restricted.

  • May carry a handgun which can be concealed on your person. No other forms of weapon are permitted.
    However pyrotechnic props may be issued to you by event staff.

  • If confronted by RUSFOR, they can react in an antagonistic manor. They may choose to use your weapon

  • May be resistance or hesitant towards RUSFOR demands and orders.

  • May move other weapons like mortars but must not use them.

  • May choose to use their pistol to carry out hit and run style attacks

Red =  Fully Armed and Equipped

  • You can be fully armed, including rifles  and pyro if wanted

  • You may wearing a chest rig or other load bearing equipment. No Plate Carriers or Helmets

  • You will be able to engage  the other side freely

  • You can still opt to downgrade your level to “Amber” or “Green” if you wish. You can drop your gun and pretend to be a civilian again, but if you were identified as a hostile, RUSFOR will be justified to take action against you.

Directing Staff and the organisation of the 3 cards

Generally our role play events start off with a slower first quarter This is while the storyline is being developed. You will start the event with the majority of the insurgent side holding a Green card  and your DS will introduce Ambers and Reds periodically through those earlier  hours.
You can swap cards around freely. For example if your card is Red, but  you want to take a break for food you could swap with somebody on an amber  or green card player  and give them the opportunity to act as a combatant while you sort yourself out.

It is probable that at some point all players will be notified that they can all consider themselves to be on Red. This instruction may be communicated via whatsapp to save from physically handing red cards to all players.

Detaining and Physical Interactions

Due to the theme of the event, players being detained by other players is highly likely.
However we need to ensure these interactions are managed in a safe way.
Here are some Basic Rules

AS RUSFOR

  • Treat everyone with respect - they are not real enemy

  • Do not apply force or strength to detain someone. Just place a hand on shoulder

  • You may physically search people, only if they consent to it. Searches MUST NOT involve peoples private areas and must be conducted by members of the same sex. If a player does not consent to the search they must give up any weapons or intel they are holding. The person being searched may opt to stop the physical search at any time they choose.

  • If officially detaining somebody, and taking them to a prison, they may be held for up to one hour

  • No Cuffs or blindfolds to be used

AS INSURGENTS

  • Treat everyone with respect - they are not real enemy

  • If a hand is placed on your shoulder you are detained and must not make any attempt to escape or avoid

  • If you consent to it, a physical search of your person and possessions which you are carrying may be carried out. You must not conceal weapons, intel or other items in your private areas (Underwear / Bra etc). If you do not consent to a search, or stop a search then any items you are carying must be handed over.

  • You may be detained for up to one hour


BLANK FIRE WEAPONS
Blank fire guns - are permitted as long as they are UK Legal

PYROTECHNIC RESTICTIONS / ALLOWANCES

  • All banned pyro from the list in the standard rules still stands

  • Marine Smokes are not allowed

There are no pyro limitations with regards to times

RESPAWN POINTS
This will be directed during the brief, prior to the event.

UNIFORM RULE
Please see the event uniform rule section

GHILLIE / CONCEALMENT SYSTEMS

Snipers may wear ghillie / concealment systems, but legs must not be concealed and must show the relevant team camo. 

WET / WARM WEATHER CLOTHING 

If you need to wear additional warm / dry kit, please make sure they follow the uniform rules before you leave the Harbour Area / camp / FOB etc.


DRONES AND DRONE USAGE

Player owned drones under 250g are permitted if the operator has and can show they hold their own public liability insurance of minimally £5,000,000

Drones must not go beyond the site boundry

VEHICLE RULES

Any percussive pyro device (Not Smoke) deployed within 10m of the front of the vehicle, within the drivers view, will disable the vehicle and all occupants, except the driver must dismount (the driver may opt to dismount if they wish).

Once disabled, the vehicle will remain in place for 15 minutes before returning to its respawn point.

If the occupants of the vehicle dismount or are forced to dismount due to the vehicle being destroyed they can be engaged as soon as their feet touch the ground.

If a High Output Smoke is deployed and it obscures the drivers vision and makes it unsafe to continue, the driver must wait for the smoke to clear or proceed on an alternative route.

Only mounted weapons or dedicated top cover can fire from vehicles. Vehicle must be fully stationary before mounted weapons / top cover can fire.

If the vehicle gunner is shot, standard hit rules apply, however they can be medic’d by a teammate inside of the vehicle.

Shooting at vehicle occupants, with the exception of the gunner, should not occur,

Speed Limit is 10mph

No driving is to be done under night vision, headlights must be used after dark

Defiant Events Reserves the right to update amend or add to these rules at anytime.