What is Roleplay?
All Defiant Events Military Simulations Involve an element of Roleplay
This means that some features of the event involves interactions between players / characters within their defined role.
Not all civilians are armed insurgents and players won't just be able to grab a gun and start a conflict.
Although this is definitely an airsoft event, and you will at some point be shooting at one another. The build up is often slow and uses these periods to encourage those roleplay interactions.
Players, especially those on the Civilian / Insurgent side, can add so much to an event experience by adopting a role, setting up a business/ character during the event to add to the story line if they wish.
Doing this can help gain intelligence, or build a report with the opposition.
Task Force are also expected to conduct themselves in a fitting manner and approach “local civilians” in a way that represents the unit that they are emulating. Added to this the Rules of Engagement through the event are planned to change and a TL brief will be held to communicate this.
Scale of Escalation for Civ / Insurgents
To ensure the event does not disintegrate into an all out war prematurely, we will utilising the following control classifications.
The categories are Green Amber and Red.
Corresponding coloured cards will be issued to players so they know at what level they can act.
Green = Everyday Civilian / No Threat to Life
Civilians can still carry out Insurgent Aligned Activities such as Recce, Distraction or Lookout, but nothing armed or direct in terms of conflict.
If stopped or confronted by the TaskForce, Civilians must completely comply with their requests and pose no threat to life. This might include providing information such as your name and game address (the building you're accommodated in for the event). Any further information you provide is up to you as a roleplayer.
Civilians must not carry or use any form of weapon (Including Pyro)
Civilians will generally go around your daily business as a normal Civilian, which is why we recommend that you give yourself a character job or purpose and bring some supporting props to assist with that and the immersive nature of the event.
Remember that just because you are on a Green card, does not mean that you have to be happy to see Task Force. If you choose, you can act in a way that is unwelcoming and unkind. But in order to maintain a sense of reality, if a bloke with a rifle tells you to back off or move away, you must comply.
Amber = Resistant to Authority - May be Equipped with Sidearm - May place / operate / Detonate IEDs or S-Vests
Can carry out Insurgent Aligned activities, however your armed capabilities will be restricted.
May carry a handgun which can be concealed on your person. May carry / set / detonate IEDs, CANNOT CARRY THROWABLE PYRO
If confronted by TaskForce, they can react in an antagonistic manor. They may choose to use their weapon
May be resistance or hesitant towards TaskForce demands and orders.
May move other weapons like mortars but must not use them.
May choose to use their pistol to carry out hit and run style attacks
Red = Fully Armed and Equipped
You can be fully armed, including rifles and pyro if wanted
You may wearing a chest rig or other load bearing equipment. No Plate Carriers or Helmets
You will be able to engage the other side freely
You can still opt to downgrade your level to “Amber” or “Green” if you wish. You can drop your gun and pretend to be a civilian again, but if you were identified as a hostile, Task Force will be justified to take action against you.
Directing Staff and the organisation of the 3 cards
Generally our Military Simulation events start off with a slower first quarter This is while the storyline is being developed. You will start the event with the majority of the insurgent side holding a Green card and your DS will introduce Ambers and Reds periodically through those earlier hours. You may also be instructedf to return your RED / YELLOW cards at a specific time so that they can be rotated to other teams.
You can swap cards around freely. For example if your card is Red, but you want to take a break for food you could swap with somebody on an amber or green card player and give them the opportunity to act as a combatant while you sort yourself out.
It is probable that at some point all players will be notified that they can all consider themselves to be on Red. This instruction may be communicated via whatsapp to save from physically handing red cards to all players.