What is Roleplay?

This event is an Immersive Roleplay Airsoft Simulation.
This means that a large feature of the event involves interactions between players / characters within their defined role.
Not all civilians are armed insurgents and players won't  just be able to grab a gun and start a conflict.
Although this is definitely an airsoft event, and you will at some point be shooting at one another. The build up is often slow and uses these periods to encourage those roleplay interactions.

Players, especially those on the Civilian / Insurgent side, can add  so much to an event experience by adopting a role, setting up a business/ character during the event to add to the story line.
Doing this can help gain intelligence, or build a report with the opposition.
RUSFOR are also expected to conduct themselves in a fitting manner and approach “members of the public” in a way that represents the unit that they are emulating.


Scale of Escalation for Civ / Insurgents

To ensure the event does not disintegrate into an all out war prematurely, we will utilising the following control classifications.
The categories are Green Amber and Red.
Corresponding coloured cards will be issued to players so they know at what level they can act.

Green = Everyday Civilian / No Threat and Compliant

  • Civilians can still carry out Insurgent Aligned Activities such as Recce, Distraction or Lookout, but nothing armed or direct in terms of conflict.

  • If stopped or confronted by the RUSFOR, Civilians must completely comply with their requests and pose no threat. This might include providing information such as your name and game address (the building you're accommodated in for the event). Any further information you provide is up to you as a roleplayer.

  • Civilians must not carry or use any form of weapon (Including Pyro)

  • Civilians will generally go around your daily business as a normal Civilian, which is why we recommend that you give yourself a character job or purpose and bring some supporting props to assist with that and the immersive nature of the event.
    Here Are Some Basic Ideas

    • Construction / Roadwork etc
      (Using tools, Hi Viz yellow vests, hard hats, cones / barriers and traffic management etc)

    • Postal Worker
      (With some form of uniform and bag of letters etc - this role could also be used to pass intel)

    • Delivery Driver
      (With vehicle and boxes / packages - this role could also be used to deliver assets)

    • Taxi Driver
      (With Vehicle and signage - this role could be used to drop / extract teams fulfilling tasks)

    • Shop Owner
      (Convert your accommodation building into a basic grocery store with some crates and grocery packaging)

Amber = Lightly armed and Resistant to Authority / Mid Level Threat 

  • Can carry out Insurgent Aligned activities, however your armed capabilities will be restricted.

  • May carry a handgun which can be concealed on your person. No other forms of weapon are permitted.
    However pyrotechnic props may be issued to you by event staff.

  • If confronted by RUSFOR, they can react in an antagonistic manor. They may choose to use your weapon

  • May be resistance or hesitant towards RUSFOR demands and orders.

  • May move other weapons like mortars but must not use them.

  • May choose to use their pistol to carry out hit and run style attacks

Red =  Fully Armed and Equipped

  • You can be fully armed, including rifles  and pyro if wanted

  • You may wearing a chest rig or other load bearing equipment. No Plate Carriers or Helmets

  • You will be able to engage  the other side freely

  • You can still opt to downgrade your level to “Amber” or “Green” if you wish. You can drop your gun and pretend to be a civilian again, but if you were identified as a hostile, RUSFOR will be justified to take action against you.

Directing Staff and the organisation of the 3 cards

Generally our role play events start off with a slower first quarter This is while the storyline is being developed. You will start the event with the majority of the insurgent side holding a Green card  and your DS will introduce Ambers and Reds periodically through those earlier  hours.
You can swap cards around freely. For example if your card is Red, but  you want to take a break for food you could swap with somebody on an amber  or green card player  and give them the opportunity to act as a combatant while you sort yourself out.

It is probable that at some point all players will be notified that they can all consider themselves to be on Red. This instruction may be communicated via whatsapp to save from physically handing red cards to all players.